Generates a 2D gray-level co-occurrence matrix for each direction in one slice orientation of the 3D image.
Type: Image4DFloat, Required, Single
A mask with the same size as the image, which defines the region in which the GLCMs are calculated.
Type: Image4DBool, Optional, Single
The resulting GLCM with horizontal neighbors.
The resulting GLCM with vertical neighbors.
The resulting GLCM with diagonal left neighbors.
The resulting GLCM with diagonal right neighbors.
The input image quantized to the number of gray levels.
The orientation of the planes on which the GLCMs are created. X,Y,Z are the first, second and third dimensions of the image matrix volume, and not the physical coordinate directions.
Values: XY, XZ, YZ
The number of gray levels in the quantized image, which determines the size of the GLCM.
Slicewise max-min Boolean
Quantize the image slice by slice, using the min and max in each slice.
Use Fixed Window Boolean
Use a global min and max value when quantizing the image.
Ignore Voxels Outside Window Boolean
Ignore Voxels that are smaller or larger than the quantization limits. If this is unchecked, they will be set to the quantization limits.
Fixed Window Min Number
The lower quantization limit.
Fixed Window Max Number
The upper quantization limit.
- Haralick, R. M., Shanmugam, K. & Dinstein, I. Textural Features for Image Classification. IEEE Trans. Syst. Man. Cybern. 3, 610–621 (1973).
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